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XPenguins(1)                General Commands Manual               XPenguins(1)

NAME
       xpenguins  - cute little penguins that walk along the tops of your win‐
       dows

SYNOPSIS
       xpenguins [-option ...]

DESCRIPTION
       XPenguins is a program for animating cute cartoons/animals in your root
       window.   By default it will be penguins - they drop in from the top of
       the screen, walk along the tops of your windows, up the  side  of  your
       windows,  levitate, skateboard, and do other similarly exciting things.
       Be careful when you move windows as  the  little  guys  squash  easily.
       XPenguins  is  now themeable, so it is easy to select something else to
       animate instead of penguins, or even (with a  little  artistic  talent)
       define your own; see the THEMES section below.

OPTIONS
       In  all  the  following cases a double dash can be replaced by a single
       dash.

       -a, --no-angels
               Do not show any cherubim flying up to heaven when a  toon  gets
               squashed.

       -b, --no-blood
               Do not show any gory death sequences.

       -c dir, --config-dir dir
               Look for config files and themes in this directory. The default
               is usually /usr/share/xpenguins.

       -d display, --display display
               Send the toons to the specified X display. In  the  absence  of
               this  option,  the display specified by the DISPLAY environment
               variable is used.

       -h, --help
               Print out a message describing the available options.

       --defaults
               Skip reading from ~/.xpenguinrc

       --nomenu
               Do not show menu

       --nodoublebuffer
               Do not use double buffering

       --hidemenu
               Iconify menu at startup

       -i, --theme-info
               Print out the auxiliary information about a theme and exit. Use
               the -t option to select the theme to describe.

       --random-theme
               Start with a random theme.

       -l, --list-themes
               List the available themes, one on each line, and exit.

       -m delay, --delay delay
               Set  the  delay between each frame in milliseconds. The default
               is defined by the theme.

       -n number, --penguins number
               The number of toons to start, up to a maximum of 512.  The  de‐
               fault is defined by the theme.

       -p, --ignorepopups
               Toons  fall  through `popup' windows (those with the save-under
               attribute set), such as tooltips. Note that this also  includes
               the KDE panel.

       -r, --rectwin
               Toons regard all windows as rectangular. This option results in
               faster calculation of window positions, but if you use  one  of
               those  fancy  new window managers with shaped windows then your
               toons might sometimes look like they're walking on thin air.

       -s, --squish
               Enable the penguins to be squished using any of the mouse  but‐
               tons.  Note  that  this  disables  any existing function of the
               mouse buttons on the root window.

       --lift  number
               Lift penguins window number pixels, e.g. to keep above a panel.

       -t theme, --theme theme
               Use the named theme. The default is Penguins.  If the theme has
               spaces in its name then you can use underscores instead, or al‐
               ternatively just put the name in double quotes. This option can
               be called multiple times to run several themes simultaneously.

       -q, --quiet
               Suppress the exit message when an interrupt is received.

       -v, --version
               Print out the current version number and quit.

       --all   Load all available themes and run them simultaneously.

       --id window
               Send toons to the window with this ID, instead of the root win‐
               dow or whichever window is appropriate for the current  desktop
               environment. Note that the ID of X clients reported by xwininfo
               is rarely that of the foremost visible window  that  should  be
               used here.

       --nice loadaverage1 loadaverage2
               Start killing toons when the 1-min averaged system load exceeds
               loadaverage1; when it exceeds loadaverage2 kill them  all.  The
               toons  will reappear when the load average comes down. The load
               is checked every 5 seconds by looking in /proc/loadavg, so this
               option  only  works under unices that implement this particular
               pseudo file (probably just Linux). When there are no  toons  on
               the  screen, XPenguins uses only a minuscule amount of CPU time
               - it just wakes up every 5 seconds to recheck the load.

THEMES
       The system themes are usually kept in /usr/share/xpenguins/themes,  and
       these   can  be  augmented  or  overridden  by  the  user's  themes  in
       $HOME/.xpenguins/themes.  Each theme has its own subdirectory which  to
       be  valid  must contain a file called config.  The name of the theme is
       taken from the directory name, although because  many  install  scripts
       choke  on directory names containing spaces, all spaces in a theme name
       are represented in the directory name  by  underscores.  Any  directory
       name containing spaces is inaccessible by xpenguins.

       In  addition  to the config file, the theme directory contains the toon
       images that make up the theme in the form of xpm  image  files.   Addi‐
       tionally,  there should be an about file which gives information on the
       creator of the theme, the license under which  it  is  distributed  and
       various other things. This file is principally for use by xpenguins_ap‐
       plet, an applet for GNOME that allows different themes to  be  selected
       at the click of a button.

       The config file has a reasonably straightforward format. You can either
       read this rather terse description of it or you can have a look at  the
       config  file for the default Penguins theme, which is usually installed
       at /usr/share/xpenguins/themes/Penguins/config, and is reasonably  well
       commented.  We'll first establish some simple terminology. Say you have
       a Farmyard theme with cows and sheep. The cows and sheep are  types  of
       toon,  while  the various things they get up to (walking, mooing and so
       on) are termed activities.  Each activity has its own xpm  image  file,
       in  which  the  frames of the animation are laid out horizontally. Some
       activities (notably walking) use different images depending on the  di‐
       rection  the toon is moving in. In this case the frames for the two di‐
       rections are laid out one above the other in the image.

       As in shell scripts, comments are initiated with the  #  character  and
       hide the remainder of the line. The format is entirely free except that
       there is an arbitrary limit on the length of a line of 512  characters.
       Spaces, tabs and newlines all count equally as white space. Data is en‐
       tered as a sequence of key value pairs, all separated by  white  space.
       Neither  the  keys  nor the values are case sensitive, except where the
       value is a filename. The following keys are understood:

       delay delay
               Set the recommended delay between frames in milliseconds.

       toon toon
               Begin defining a new toon called toon.  If  only  one  type  of
               toon is present in the theme then this key may be omitted.

       number number
               Set the default number of toons of the current type to start.

       define activity
               Begin  defining an activity for the current toon. The currently
               understood activities are  walker,  faller,  tumbler,  climber,
               floater,  runner, explosion, squashed, zapped, splatted, angel,
               exit and action?, where ? is a number between 0  and  6.   Once
               you've  seen  the program in action you should be able to guess
               which is which. A valid theme must contain at least walkers and
               fallers.  Additionally, you may define a default activity (with
               define default); any properties (such as width and  speed)  set
               here  are  then adopted by the activities defined from then on,
               if they do not themselves explicitly define  those  properties.
               After  an activity has been declared with define, the following
               properties may be assigned:

       pixmap xpmfile
               The file containing the image data for the activity. Note  that
               you may not set a default pixmap.

       width width
               The width of each frame of the animation in pixels.

       height height
               The height of each frame of the animation in pixels.

       frames frames
               The number of frames in the animation.

       directions directions
               The number of directions for the activity (can be 1 or 2).

       speed speed
               The initial speed of the toon when engaged in this activity, in
               pixels per frame.

       acceleration acceleration
               The rate at which the speed  increases,  in  pixels  per  frame
               squared. This property is not utilised by all activities.

       terminal_velocity terminal_velocity
               The  maximum  speed  in pixels per frame, again not utilised by
               all activities.

       loop loop
               Only understood by the actions; indicates how many times to re‐
               peat  the  action.  If negative, then the probility of stopping
               the action every time the action is complete is -1/loop.

       Some notes regarding the various activities. If you design a new theme,
       feel free to make the splatted, squashed, zapped and exit animations as
       gory and bloody as you like, but please  keep  the  explosion  activity
       nice  and  tame; that way those of a nervous disposition can employ the
       --no-blood option which replaces all these violent deaths with a taste‐
       ful  explosion  that wouldn't offend your grandmother. Xpm images files
       are a factor of two smaller if you can limit the number of  colours  in
       the  image  such that only one character need be used to represent each
       colour; this also makes XPenguins start up much  more  rapidly.  Rarely
       are more than 64 colours required.

       So that's about it for the config file, now for the about file. This is
       very simple. Again comments are initialised by a #.  An entry  consists
       of  a  key  at the start of a line, followed by the corresponding value
       which is read up to the next newline. The  following  keys  are  under‐
       stood, although none are compulsory.

       artist  Used to list the artist(s) who created the original images.

       maintainer
               The  person who compiled the images into an XPenguins theme. It
               is useful if an email address can also be provided.

       date    The date when the theme was last modified. My preferred  format
               is  day  of the month, name of the month in english, full year.
               For example: 24 April 2001.

       icon    The name of an image file that can be used as an icon  for  the
               theme; XPM and PNG are suitable formats.

       license The  name  of  the license under which the theme is distributed
               (e.g. GPL).

       copyright
               The year and holder of the copyright.

       comment Any other essential information, such as the theme's web  site,
               as brief as possible.

               Please  test  any  about files you create by looking at how the
               information is displayed by the xpenguins_applet program.

AUTHOR
       Robin Hogan <R.J.Hogan@reading.ac.uk>.

CREDITS
       Inspiration provided by Rick Jansen <rick@sara.nl> in the form  of  the
       classic xsnow.  Most penguin images were taken from Pingus, a free lem‐
       mings clone that can be found at <http://pingus.seul.org/>;  these  im‐
       ages  were  designed  by Joel Fauche <joel.fauche@wanadoo.fr> and Craig
       Timpany <timpany@es.co.nz>. Additional images in version 2 by  Rob  Gi‐
       etema <tycoon@planetdescent.com> and Robin Hogan.

NOTES
       XPenguins  can  load  an X server and/or network (although the CPU time
       used is small), and if a large number of penguins are spawned then they
       may begin to flicker, depending on the speed of the X server.

       The xpenguins homepage is located at:

       version < 3.0: http://xpenguins.seul.org/

       version  >=  3.0: https://www.ratrabbit.nl/ratrabbit/software/xpenguins
       and https://sourceforge.net/projects/xpenguins/

BUGS
       If there are icons drawn on the root window then the toons  will  erase
       them when they walk over them, although an expose event will be sent to
       the window every second to redraw them.

       Since version 3.0, xpenguins uses, if possible,  a transparent,  click-
       through window to draw it's toons.  The --squish flag does not function
       in this mode.

       The behaviour of the menu is not well defined when the same theme  name
       is used more than once.

FILES
       User defined themes: $HOME/.xpenguins/themes/*
       System themes: /usr/local/share/xpenguins/themes/*
       Remember used flags: $HOME/.xpenguinsrc
       /proc/loadavg

SEE ALSO
       xsnow(6), xroach(1), xwininfo(1), pingus(6)

XPenguins 3.2.0                  February 2021                    XPenguins(1)